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Macromedia Flash MX

Opening the Application:
- Click the Start button to see the application
- Click All Programs> Macromedia> Macromedia Flash MX






Part of the Macromedia Flash MX

Camera Movement

  • Pan, Panning

Pan is a horizontal camera movement (horizontally) fromleft to right or vice versa. Fixed camera position, onlyrotated to the right and left.
Pan right (the camera moves around to the right)
Pan left (the camera moves around to the left)
Pan movement is usually done to follow the subject (the person who was walking), demonstrating a broader
perspective as a whole.
Kinds of panning:
Following pan : the camera follows the current object
Surveving pan : slow motion camera to see the views (of objects and scenery)
Interupted pan : the camera movements are smooth and then stopsabruptly with the purpose of connecting two different subjects in which the subject is separated from each other (without transitions)
Whipe pan : panning is done quickly so as not to show pictures indetail, with specific purposes (the picture looks blurred)
Do not do panning without specific intent. Seblum do panningshould first determine the starting and end point of the shot (scene)to be recorded. If we are recording a scene of someone who was walking motion, give the space a more loose in front. An empty space is called the leading space.



  • Tilt, Tilting



Tilting is a vertical camera movement, looked up from the bottom upor vice versa.

Framing Shots

Field of view or framing shots is a step that should determine the broad field of view for a main object andother objects in relation to the background.


Kind of field of view or framing are:


Extreme Long Shot

Shot so far, presents a very wide field of view, the camera takes the overall view. The main object andother objects appear very small in relation to the background.

Camera Angles


Camera angle is the angle placement of the camera taking pictures of an object, scene or scenes. With a certain angle we can aimlessly an interesting shot, with a unique perspective and create a particular impression on the picture presented.

Normal Angle

In the normal position angle, kemera placed at eye level about the subject. Of course the normal angle is highly dependent on high-dishooting subjects. Whenwe record a group of little kids who are playing, the normal angle for an adult, of course, is too high, then the camera should be reduced a child's eye level. In an interview program, when all the players in a position to sit in a chair, we can attach to raise the level of setting /chair, thereby cameraman could take pictures /menshoot scene without bending the body during theproduction takes place.

Collection Module

A. Make a BUTTON
Click Start ~ Macromedia Firework ~ new firework~ size w: 150, h: 25 ~ select the rectangle tool ~ select

customizable background color, the color of the outline of the image ~ on recangle coundness (select
size according to taste) ~ select / click filtres + ~ bewel iner bevel and emboss ~ ~ select Smoot (size
according to taste) right click on the button ~ select convert to symbol ~ give written with a text
tool click 2 times ~ copy ~copy to graphic ~ change color ~ done.

Preparation prior to making a website or hire a web designer or web developer studio

When you get a web designer who has a skill that can alter a solid sheet into a powerful visual design, design a surprising, powerful, and able to communicate information to your customers all these things can happen if you as an institution, company (personal / institutional ) provides instructions, guidelines, reference information about the detailed profile, brand personality and unique way of delivering messages. Timeline of a project website design / development process is strongly influenced by the readiness of you as a client of a web designer or web design studio. Here are some things that you can prepare before you start looking for a / web design studio: